![]() ![]() It was down to the wire at the end, Wesley Person split his free throws that gave the Suns a 4-pt lead 106-102 but Dehere made a quick 3 to cut it to 1. Then the Clippers have a series of stops and got hot again with 3-points coming from Sealy and Murray that cut the lead to 3 points, 101-98. Suns was pulling away late in the 4th and have a 12-point lead with 4:33 left, 98-86. ![]() The game got tied again mid of 3rd and it was close until the 4th, there were 16 lead changes and 9 deadlocks. KJ, Tisdale and Hot Rod Williams made key contributions to keep the Clippers within reach. ![]() Clippers was in lead most of the game, ended 1st half with a 5-point lead. Murray also had a good defense on Barkley that caused him to miss 19 shots. Lamond Murray was in the zone as he scored 10 points in the 1st half then 21 points in the 2nd half. Save your file then load on the game, the shoe should be there.Sir Charles comes up clutch with game winnerĬharles Barkley scored 22 points and grabbed 7 boards including 2 clutch jumpers to escape the Clippers 108-105. Open REDMC, select the player you want to assign the shoe, go to the far right of Players tab, look for the GShsModel1-4 column and paste the name of your shoe.Ĥ. Paste the file name to your NBA 2K14 folderģ. You can ignore the name "Nike air way up", etc, it's just for my labeling.Ģ. I used an excel file so that I can easily copy paste the name to REDMC, each column has 8 characters. Rename the shoe file, the file name should start with shoe_ng_ then followed by the 32 character that you want to use. Credit goes to Vlad for showing how to do this.ġ. TGsoGood is right, to elaborate it further, here's how you assign shoes to the players. You must explain how to implement this in rosters files, should i rename files or wait for your edits in redmc? Whats wrong with courts and player graphics in mycareer? i loaded mycareer2006 and normal 20006 roster and i dont see differences in arena tabs. retire in same year like in real? nope its also immposible, decissions are auto generated by game engine. in first year yes, in next it will be auto generated generic players, its immposible to create things you want in 2k game.Ģ. How do I fix that and if not how do I fix that for 2k14?ĭo not bash me with incorrect information or any like: "this has been posted shitton of times, go trough pages" (because I said I won't).ġ. Do some of the players retire (like Jason Kid and Shaq)Īlso I have a problem with 2k13 court and player graphics when playing My Career. Does every year new Rookies come (and real Rookies from real NBA draft classes in those years)Ģ. I was wondering few things about that 10 season run:ġ. I want to start My Career in 2005/06 season and continue career till 2016. Krchmar wrote:So, first I apologize if this has already been written here on this topic, but I cannot read 109 pages of posts and that post that are 2 years old, need info on current date. ![]() A few slider sets designed to be a base for realistic game play Draft classes that have realistic player information for every player Accurately updated Coaching profiles and playbooks Realistic physical attributes that decrease after major injuries or as the player gets older Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc. Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play There is no missing art file in the entire project Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play What makes this mod “sim”? Here are a few of the features that set this project apart from all others: ![]()
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